My Hidden Suns campaign, which was the primary motivator for starting this blog, has ended. Not from a lack of interest or a TPK as has mostly been the case in my gaming career, but we actually played it until the end of its story. It started as a sandboxy Dungeon Fantasy in Space, but a month or so after I last wrote about it, the players lost interest in the sandbox without an overarching story so we sat together to see how we’d want to proceed. Not wanting to scrap the large amount of effort I invested in preparing the materials for the campaign, we decided to switch to the Dead Suns Starfinder adventure path from Paizo, which was the original adventure I intended to run before I caught the Dungeon Fantasy bug. It path started off rather well, but at about half of the third of six books the quality of the published adventure took a nosedive, resulting with me often coming up with scenarios which were more sensible than the ones published. We ended up compressing much of the second half of the campaign because the as originally written, it was often short circuited by smart play. Life being short, me wanting to run a lot of different stuff, and somewhat disappointed by Paizo’s materials, it was decided already before the adventure’s conclusion that we would be ending our time in the Starfinder universe once we play through the published story. And that we did last week, having replaced the final book with something completely different because the players of course did not stick with the script the authors intended. I am still a fan of taking published adventures for various systems and running them in GURPS, but an important thing I learned this time around is that you really have to read the entire campaign before committing to running it, lest the quality of its writing takes a bait and switch somewhere during the run. As it stands, I can’t recommend Dead Suns unless you’re prepared to replace large pieces of it.
After presenting my players with several new campaign ideas, we settled on visiting Star Wars next. It will however be my own alternate version of the setting, set in the Old Republic period approximately at the time of the SWTOR MMO. I hope to write more about it here soon.
My GURPS Dungeon Fantasy game, Lair of The Invincible Legion of Evil, which grew out after a oneshot, is still going strong. I intend to run it for a couple more months however, because I want to try a similar open game concept in another setting.
One other thing I have learned in the meantime is that I’m unfortunately not the kind of guy who can write detailed reports about his sessions. I tried a somewhat condensed approach as you can see in this post (it recaps the first 5 sessions, and we’ve just had our 34th!), but that didn’t work out either. I still want to write about my games, but it will either have to be in a very summarized format or something entirely else. We’ll see. One big reason why I’d like to do it is that both the players and myself would have a reminder of the most important things which happened and which were discovered during the game. I haven’t been taking proper GM notes for a looong time, and this could be a nice way to start doing it again.