Lair of The Invincible Legion of Evil session 42

Date: 2019-12-14

Player Characters:
Acor, coleopteran sorcerer (~350 points)
Arwen, shadow elf fluidist wizard (278 points)
Gugro, kobold alchemist (~325 points)
Rod Steele, human cleric of war (~300 points)
Thundarr, minotaur barbarian (~300 points)

After a brief rest and healing following Barrister’s attempt at partycide, the group proceeded through the (hopefully no longer) trapped back door of the library. Beyond, there was a room with many pedestals and display cases, but it looked ransacked. The cases were either open or laying broken on the ground, and most were empty. Only a couple smaller wooden boxes remained among them. The party checked them for traps, and finding none, proceeded to open them. Within they found various jewelry: rings, necklaces, amulets, bracelets. Three of the amulets registered as magical; two of them would be later identified in town as a Pain Resistance Amulet and a Speed Amulet, while the third drew immediate attention and also registered as a holy item to Rod. Several party members, especially Acor, recognized it as the amulet blessed by the Good God to permanently lay to rest Jugorax, the notorious warlord who was entombed some two hundred years ago and whom the party encountered in ghostly form at the start of their adventures. They originally learned of this amulet while they were researching Jugorax after suffering a humiliating defeat at his hands. So now the party decided to mop up a few loose ends here before returning to town to analyze the amulet and form a plan of attack.

They returned to the “outer” corridor of the wizard’s lair, where there was a large metal hatch in a small side room and where tunnels of reddish stone opened cracks in the floor. After brief consideration, they decided to investigate the second tunnel, the one they did not come through previously. They jumped down into it, and while traversing it started hearing a continuous low grinding noise they noticed before. After a couple dozen yards of winding through the tunnel a cavern opened before the party. It had stone bones, teeth and spikes embedded in all of its surfaces every couple feet. But its most noticeable characteristic was that in the largest part of the cavern, the floor and ceiling were slowly rising and lowering again in about half a yard sections, which was producing the grinding noise (the difference in their height through this effect was a couple feet). And at the end of the cavern, there was a large bed of crystals in a multitude of colors, similar to ones that Alyssa found previously. They registered as faintly magical.

While deciding whether to pick the crystals or not risk triggering some kind of a trap or curse, the party heard (and saw, in case of Gugro and Thundarr with their Peripheral Vision) something moving behind them. A large insectoid creature made of stone arose from the floor, with six legs attached to a bulbous abdomen, a humanoid torso extending from its front, two “arms” or forelegs on the torso ending in long blades, and an insect-like head. It was joined by four flaming miscreations suddenly being released from the stone walls around the party in apparently half-digested state. Thundarr charged at the insectoid, Gugro in his backpack, while the rest of the party engaged the miscreations. The insectoid grinded its blades against each other and struck the ground, unleashing a cone of electricity at the party before proceeding to engage Thundarr. The miscreations distracted most of the party long enough for the insectoid to critically injure Thundarr (who went berserk), impaling him with its blades into the vitals several times even though its attempts to sever his head failed. But thanks to Gugro’s healing potions Thundarr was kept alive long enough for him and Acor’s stone missiles to defeat the monster.

After healing from the battle, the party decided to grab as many crystals as they could. Their suspicion of traps was justified when the cavern started closing in on them. Running as fast as they could all of them escaped the closing section in time. They decided to return to Caverntown, and we brought the session to a close.

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