GURPS Alternate Star Wars session 14


  • The party investigated the next “private” tomb, belonging to a Duke Zallow. It turned out the statues of the Duke and his guards were droids which activated when the group tried to remove his sword.
  • Even after a couple brain hits the droids could not critically injure Beast, and they were soon defeated.
  • The party looted Duke Zallow’s sword after resting.
  • The final tomb around the cemetery, belonging to a Dutchess Mivayne was explored, but nothing of immediate interest was found in it.
  • The group explored a corridor leading north from the cemetery hall, which itself was a smaller cemetery for the house’s retainers, leading to another large cemetery hall to the north-east.
  • One of the doors from this cemetery led to the tomb of a Dutchess Lyr Bo, where the party looted the Dutchess’ power fist without any trouble.
  • Approaching another door from the cemetery, apparently the resting place of the most highly esteemed noble encountered so far, caused a large droid to rise from the floor behind the party and attack them.
  • The whole session took about two hours of in-game time

Date: 2020-05-13

Player Characters (419 points):
789-4 (aka Beast), cyborg lasat telekinetic grappler
Hae Shen, kel dor tech-commando
Joshua Wolfe, human Sorcerer of Tund
Morr Charasis, thisspiasian alchemical bioengineer/cyberneticist
Tariq Ordo, human mandalorian
Tarnem, chiss force duelist

Professor Flynn, human hired archaeologist

CP awarded: 1

After Beast got his armor corroded last time and the party was convinced there were no hidden treasures left to find, they decided to check out the other “private” tombs around the cemetery. The entry into one directly opposite to Dutchess Crozyn’s looked the same, except without traps. Shen hacked the locking mechanism, and the party entered through the door into what looked like a depiction of a throneroom. There was a lifelike statue of an older, bearded man in highly ornate heavy armor leaning on a bastard sword standing in front of the throne, surrounded by similarly lifelike statues of many armored guards along the walls. Zooming in with their visors on the inscriptions above the throne, the party learned that the bearded man was Duke Zallow, another head of the House. Examining the room, Joshua noticed that the Duke’s sword was slightly imbued with the Force and not part of the statue, so Beast tried to remove it. However, the statue came to life and brandished the sword instead. It also turned on a force shield bracelet, along with two guard statues besides it who readied their flails. Half a dozen statues along the walls readied their pike/blaster rifle combination weapons as well.

The battle was engaged. Beast tanked while Tariq ate away at the guards’ armor with his flamethrower from in front of the tomb, Shen stuck to a corner and fired her blaster, and Morr and Tarnem sliced the guards in half. The highlight was Beast getting a nasty feint + deceptive attack combo into his corroded armor from the Duke, but it did not injure him significantly. After all-out attacking, one of the guards with flails and the Duke hit him in the skull, but that merely caused him to reel. And shortly after that, all of the guardians were defeated, turning out to have been droids. After resting and tending to their wounds for about an hour, the group took the Duke’s sword (further examination revealed it was a balanced cortosis weave dueling ornate (+2) superfine vibro bastard sword giving its wielder +1 to Leadership and Strategy) and continued on.

One of the tombs along the cemetery was caved in, so they went to the only remaining one. It depicted a throne room similar to that of Duke Zallow, but the occupants were different. A statue of a woman wearing a luxurious gown was sitting on the throne, and many statues of what appeared to be nobles and other courtiers were spread out across the room, concentrated in front of the throne. The inscription above the throne revealed that this was the tomb of Dutchess Mivayne, who ruled in a time of stability and economic prosperity. The tomb depicted her holding court.

Having found nothing interesting, the party left the Dutchess and opened the door leading to the north of the cemetery. Beyond was a wide corridor with no illumination and many graves along its sides. They were much less decorated than the ones in the cemetery, and a brief examination revealed they belonged to retainers of the House, mostly knights and high ranking officials. It turned eastwards, ending with another door. Beyond, there was another cemetery hall very similar to the previous one, except it was larger and had three other doors, one in the middle of each wall. The graves inside were more ornate, revealing upon inspection that they belonged to the highest echelons of the house.

Deciding to check the southern door first, the party discovered that a corridor beyond it branched in two, one side being caved in and the other leading to another private tomb. It too represented a throneroom, with a woman clad in exquisite silvery armor sitting on the throne, surrounded by a couple guards and apparently holding audience with several nobles. According to the inscriptions above the throne, she was Dutchess Lyr Bo, who in her time defended the House’s lands against a great onslaught and held firm. Inspection revealed that one of the Dutchess’ gauntlets was larger than the other and actually a real gauntlet and not a part of the statue, so the party removed it. It turned out to be a cortosis alloy power fist, having all the benefits of a superfine vibro weapon, granting the wearer 4 levels of Striking ST for purposes of punching with it and having a shock generator. The statue didn’t come to life when it was removed.

Returning to the cemetery hall, the party examined the northern door with their zoomed-in visors. It was decorated with inscriptions indicating that a noble more esteemed than any encountered so far was entombed behind it. Approaching it, they heard the sound of machinery behind them, and turned around just in time to witness a large droid rising up from the floor, causing a holographic disturbance in it as it arose. It blurted out an archaic but comprehensible “Intruders! Elimitate!” in a heavily robotic voice, and we ended the session with the cliffhanger.

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